Our Flag Means Death has just wrapped up its sophomore season, and it’s time to say goodbye to our favorite pirates for, well, at least another year. Streaming service MAX hasn’t renewed the workplace comedy/action-adventure show for a third season, but if the numbers are anything to go by, they would be foolish not to start talking about it.

David Jenkins, the writer/creator and sometime director of Our Flag Means Death, did a finale postmortem interview with io9, and we talk endings, piracy, and how comic actors and serious actors mesh. A quick warning, this interview is literally about the last episode of Our Flag Means Death, and contains spoilers. Proceed with caution.

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Putting my full article on tumblr like this, ESPECIALLY when the article is free on io9.com, is incredibly disrespectful to me (the writer), the work i put into writing, and the effort i went to do this interview.

often, despite everything, views are how my productivity is measured. posting this in full on a blogging site even with direct attribution is harmful to me, my career, and my ability to do my job.

consider taking this down.

Anonymous sent:

Why was Louis so angry with Lestat when he was the one who stood by when Claudia tried to kill him?


nalyra-dreaming replied:

(Doesn’t the latter part of your ask play into that though?^^)


Louis was angry with Lestat (and resentful) because he blamed what later happened on Lestat, or at least… tried to curb the pain by doing so.

The thing is that Lestat was told not to tell, or else (by Marius). And at that point he did not know whether Marius would hold him to that promise/threat.

So Louis and Claudia never got many explanations, it was painfully obvious that Lestat did not tell them what they wanted (or needed) to know.

And… he also didn’t tell them the details about Paris either, obviously. Or Armand. Or the cult. Et cetera.


Louis goes to Europe with Claudia, they travel for a few years, and eventually get to Paris, and start to live again, finally.

And then they encounter the coven there and Armand pulls Louis in, falls for him, Louis falls for Armand… and Armand decides to have Louis and to get rid of Claudia.

“I must have Louis, that was my injunction. I knew no other.”

He is the coven master, he has never had a lot of qualms about “cleaning up” (does not have any qualms about this later either) and Claudia is definitely against the rules. And in the way. He tells her to let Louis go, Claudia goes to Louis… and Louis fails her again, turning to Armand. And the tragedy unfolds.


After the trial Louis is being spell-bound by Armand, calmed to leave.

And Armand’s eye said, Sleep.

After Louis’ revenge they leave Paris, and Armand tags along… but Louis is only a shell afterwards, a numb and passionless thing that continues on because he cannot not.

Louis, my companion, dried up of his own free will, rather like a beautiful rose skillfully dehydrated in sand so that it retains its proportions, nay, even its fragrance and even its tint. For all the blood he drank, he himself became dry, heartless, a stranger to himself and tome.

It is after they break up that Louis encounters Daniel in the books, gives that (first) interview.

He is jaded, angry at how things turned out. He does not yet know why Lestat withheld all this knowledge, all this history. (That is part of the reason why Lestat actually writes down his own story!)

Louis holds the grudge that Lestat’s withholding his knowledge resulted in Claudia’s death. And how their life together ended.
That is part of why he is angry still in the books.

(That anger will be gone by the time he actually understands, after reading Lestat’s book and reuniting with him.)


Now.


This quote from Jacob calls back to all of that, as he directly refers to the original story.


But… the Louis in Dubai is not that, not really angry.
He probably was, but in the 70s he’s already referring the “terrible thing” he did once, that he regrets.

For him… other aspects come into play. And I can only refer to the awesome Gizmodo article by @lincodega here, published almost a year ago. I can only recommend reading it, but ultimately it boils down to this quote:

“The motivation to embellish the worst parts and understate the best parts is literally standing in the room with him.”


And, as a last note, on a bit of a tangent, but because I think that is good to keep in mind for this interview:


“At the end of the night, Armand is not to be trusted! It’s not just that Rashid is Armand-coded, but the entire season is Armand-coded. Armand is a master manipulator, a manifestation of 500 years of traumatic, absolutely batshit insane cult behaviour, and the boy has fangs the size of the Ottoman empire. Armand takes mansplain, manipulate, malewife to unprescended levels of insanity. Like, I love him, he’s a weird little gremlin who plays with blenders and starts a podcast, for some reason, but he’s absolutely out of gourd and willing to do anything to keep everything just how he likes it, and that includes Louis.”


very cool how the gender binary in the emerging trad terf synthesis is like, there are two genders, the one that does bad things and the one that bad things are done to. the only thing in the world is immorality and it flows from unexperiencing agents to unacting experiencers.

which naturally appeals to people who would like to be perceived as inherently lacking the capacity for immorality. for whatever reason

anyway remember bell hooks’s very cogent critique of second-wave feminist organizing in ‘sisterhood: solidarity between women’ where she argues that by “bonding as ‘victims’, white women’s liberationists were not required to assume responsibility for confronting the complexity of their own experience … Identifying as ‘victims’, they could abdicate responsibility for their role in the maintenance and perpetuation of sexism, racism, and classism.” it’s not by accident that terf gender essentialism dovetails so much with other biological-determinist & essentialist assumptions including Extremely Racist Ones   

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i'm obsessed with the framing of the blossoming romance between Louis and Armand against the blood, gore and violence of the vampires attack, especially this moment in the background 💀💀💀

kyliafanfiction sent:

Any TTRPGs where 'Genderfuckery' (i.e. playing around with gender in some form - trans characters, nb characters, in-game genderbending, crossdressing, etc etc - anything that 'fucks around' with gender and conventional ideas of gender) is a central mechanic or thematic element in some form?


theresattrpgforthat replied:
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Heaven is Here, by Rae Nedjadi.

This is a game that is deeply stepped in magical surrealism, it is desperately mundane, it is laughter in a coffee shop, and sacrifices made to the moon. It is friendship bound up in art, in gender, and what it means to be human.

This game uses the Belonging Outside Belonging system, which encourages collaborative storytelling with simple rules.
You are artists, people made of many layers caught up in entanglements with one another. You are magical beings, because to create art is to create magic. Art is expression and creation, tied intimately with who you are and who you wish to be. Discover what inspires you and what holds you back. What does your art mean to you? How do you feel about the art others create? What new forms of inspiration will you uncover?

Rae describes gender in this game as ever shifting. As artists, your gender is connected to your art and what you love. It is a game about big questions in mundane scenarios, called Moments. Currently there are four playbooks and four Moments, as the game is still in development, so it is likely best experienced in a smaller group.

Giant Metal Bodies, by TheGiftofGabes.

You have a Giant Metal Body. If you run out of juice, you’ll probably die, but you might just flee to die another day.
If you survive at the end of your mission, it doesn’t matter. The war will continue to try and kill you another time.
If you die, it doesn’t matter. The war doesn’t care about your sacrific
e.

Giant Metal Bodies is a game about what it means to be a Giant Metal Body in a war much bigger than you, that doesn’t care about you, and which will destroy you no matter what.

I know that there’s been a lot of talk about trans allegories in mech stories, so this game feels like a very fitting way to talk about the trans experience using tragic themes. It was also submitted to the Trans Fucking Rage Jam on Itch a year or so back, which likely has a number of submissions that you might find interesting!

Expanse, by TheTrueToad.

Expanse" is a short solo-RPG made for pondering and expressing one’s own gender. Create an expansive map of values, colors, and textures for the landscape of your gender.

I love the example aspects that you can choose from in this game. You have your traditional genders, such as Masculine, Feminine, and Androgynous, but you also have options such as Purple, Timid, Voidlike and Witty. You will map out a landscape that represents your gender by drawing from a regular deck of playing cards, and reading the associated prompts. Each house in the deck responds to a different categories of aspects. I definitely am interested in how this game can provide alternate ways to think about gender; and you can create a lovely map along the way!

This game was made for the Trans Joy Jam, the counterpart for the Trans Rage Jam.

Elf Genders, by Lucian Kahn.

Elf Genders is a worldbuilding tool for creating your own new systems of fantasy genders. Most humans are women, men, or nonbinary, but maybe elves are… something else? Elf Genders helps you decide what!

This is not an rpg, but if you want to fuck with the genders of your fantasy game, this is a great place to start. This is a game session (or sessions, if you get really into it) to help you establish a setting and lore details of your elven folk, and what gender means for an elf. If you or your game group already have a game in mind, this is definitely worth looking at.

AetherNet, by Legendary Vermin.

The Internet as we know it ceased to exist after The Incursion, and in its place the sprawling Virtual Hyperreality of the Æthernet stretches horrible and festering in every direction. Plumb its depths in search of riches, miracles and ruins that the keepers of the mundane world will pay heartily for, just beware of the Daemons and UNGODS waiting for you in its depths, hoping to bend and shape your flesh to their own ends.

Make a character in seconds, ruin them for hours. The Player Book contains the minimum essential rules and setting information, and the Ref’s Handbook fills in the other rules and tables you need to run the game.

The game itself takes place in a dystopian cyberpunk future where magic and technology are connected - and dangerous. There is actually a section in AetherNet titled “Genders” that asks you to roll 1d2 (or flip a coin) and roll a d6. This will give you one out of 12 options for your gender, which include options such as “a daemon bound you into a pact” or “once, you were a ship or space station and its crew”. Your Gender can also be changed or corrupted as you play, gaining qualities such as “without fear” or “too persuasive.” This is the most wild example of gender I’ve seen in a game so far, and I definitely recommend you check it out.

Sleepaway, by Possum Creek Games.

Sleepaway gives us long hazy days, chilled summer nights, kids screaming and chasing fireflies, crackling campfires, and a gaunt, cruel monstrosity forever hiding just out of sight, always asking, “What do you do next?”

In Sleepaway, you play as a group of camp counselors at a not-so-ordinary summer camp besieged by a strange and ominous cryptid, the monstrous Lindworm. It is a GMless horror game for 3-6 players, which uses the Belonging Outside Belonging system created by Avery Alder and Ben Rosenbaum. In it, players take control of not only their characters (which include archetypes like the Lifeguard, the Songleader, the Crafter, or the Athlete) but also the world around them, picking up Setting Elements to react to their friend’s decisions. As the game goes on, the players also invite the Lindworm to play with them, causing horrific events to callously occur throughout the place space.

A Belonging Outside Belonging game, Sleepaway is a game that can be played without a GM, because each player will pick up a setting element sheet and be responsible for it throughout game play. This is the closest to what I was looking for when it came to gender, because your characters have gender options such as “A Robin,” and “A Particular Colour.” The game itself is a great setting to explore danger and liminal spaces, as summer camps are excellent places for self-discovery, as they take place away from your typical surroundings. Also, Possum Creek Games has a well-deserved reputation for making games that play well and make you feel something. You should definitely check it out.

Games I’ve Recommended in the Past

Women are Werewolves, by 9th Level Games.

Wanderhome, by Possum Creek Games.

Blood Feud, by Bläckfisk Publishing.

Gay Crime, Sapphics Against Capital, by Evey Lockhart.

Here, There Be Monsters! by wendi yu.

Dream Askew / Dream Apart, by Buried Without Ceremony.